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To download Learning iPhone Game Development with Cocos2D PDF, you should refer to the web link below and save the document or gain access to. Read "Learning iPhone Game Development with Cocos2D " by Kirill Muzykov available from Rakuten Kobo. Sign up today If you want to learn how to make games using the Cocos2D framework, this book is for you. . PDF Explained. Learning iPhone Game Development with Cocos2D - PDF Cocos2D- iPhone (Cocos2D-Swift) is a robust yet simple-touse 2D game.
This is why I tried to include as many illustrations as I could possibly fit in a book. Here are some examples: Explaining rotation around anchor point.
Applying impulse using Chipmunk physics engine. Diagram of complicated actions sequence CCActionSequence. It provides some basic information about game engines in general, some additional information about Cocos2D, as well as examples of great games created with Cocos2D.
Chapter 2, Installing Cocos2D In this chapter we will install Cocos2D v3, create our first project and write some code. In addition, we will review the contents of the Cocos2D distribution package and will run some demo projects that come with Cocos2D.
However, after reading this chapter it will be much easier to understand why things work the way they are and proceed to the practical part of the book. We will create a game scene, add background image, player and enemy characters.
We will review some of the main properties of Cocos2D nodes and will make them move, rotate, flip, and so on. I'd recommend the book to any beginner wanting to write games and develop a better understanding how to design them.
Pros : Good formatting of code which is copy and pasteable from the digital ebook version Covers more difficult things like spritesheets , actions , physics. Cons : Only covers one game type in detail a side view based shooting game with physics.
There's still a lot of work ahead of you if you want to create say, a pinball game or a puzzle game or something like that.
Excellent Explanation The ideas in the book are laid out Occasionally, very good books come along meet two important needs of beginner programmers — they are written in an engaging illustrative manner, and they cover the basic background knowledge or theory foundation required to commence larger projects. Excellent Explanation The ideas in the book are laid out in clear terms , appropriate analogies that aid learning are also properly utilized.
The entire material is laid out in a consistent manner in which new ideas build on previously explained concepts and paint a picture of gently increasing complexity. Infact, for many developers working temporarily on new projects, this is the fastest and most convenient way to learn. This book does not let you down in this aspect.
As new concepts are introduced, examples are given, sample codes is provided, and a screen cap of the expected result is also provided. Great to help pace learners. Quizzes and Thought Guides The book provides nice short quizzes to test understanding of concepts discussed.
A Good Guide Across Platforms As mentioned earlier, Chapter 3 mainly , and the rest of the book provide a great guide to the Cocos2D framework in general irrespective of the particular language in use.
Kirills point of view about cocos2d is very interesting, it explains the framework from the very start, its foundations, so you know where are you stepping on. Perhaps it lacks some games design general knowledge, but the technical aspects are covere A great book, especially if you are already familiar with Cocos2d, otherwise, if you are a complete beginner it could be a bit complex at the beginning, but when you get the full picture you will have a strong base that others books failed to achieve.
Perhaps it lacks some games design general knowledge, but the technical aspects are covered very well, i recommend previous knowledge about iOs and Objective-c before reading it.
The example is a very basic introduction and introduces a typical project workflow. Maybe a beginner to game development may get a little overwhelmed at this stage. Game development concepts such as layers, scenes, worlds, sprites, labels and so on are introduced here before moving onto the details on t The book starts with an introduction to the Cocos2D game engine in Chapter 1 and the basic installation steps and an elementary welcome screen rendered with Cocos2D starter template in Chapter 2.
Game development concepts such as layers, scenes, worlds, sprites, labels and so on are introduced here before moving onto the details on the underlying Cocos2D framework in Chapter 3. In rest of the book, the author moves onto illustrate each of Cocos2D concepts and the framework with a mini project titled 'Cocohunt', featuring bird animations and a hunter shooting them down.
It is recommended to follow along with the examples to get the hang of the concepts, as you would for any new development framework. Creating a simulated physics world, with gravity, forces, impulses and joints, projectiles is explained in Chapter 10 on Physics. Working with tile-maps and tile-sets is explained in Chapter Overall the book does a good job for introducing each of the concepts.
It is code intensive. Especially, if you are starting with Objective C. At the end of the book, reader would get a firm grounding in the basics and have some practical grounding to start creating games with the latest version of Cocos2D 3.
It's main advantage over other books at the time of writing this review is that it uses V3 of Cocos2d and is bang up to date. Many articles in other books and on the internet are now outdated and not all example code will work. A more experienced coder would be ab;e to adapt the code or refer to the source code within Cocos2d but for a beginner , If you are starting out programming games for your IOS device , or have some basic knowledge but want to learn more then this book is a perfect read.
A more experienced coder would be ab;e to adapt the code or refer to the source code within Cocos2d but for a beginner , that's a big ask.